- Nature Brushes
- Warping Brushes
- Glitter Brushes
The Light Beams object is point-based radial rays with a wide appearance and animation parameters.
Color and Shape
There are two tabs with controls that allow you to adjust a beam's appearance.
Ray count - sets the number of rays in the object
Width - sets the maximum width of rays
Length - sets the maximum length of rays
Ray shape: - sets one of two variants of ray shape
Random - - toggles the random shape of the object. When this option is turned off, all rays have the same length and width.
Seed - allows you to choose different random shapes
Deviation -sets the maximum deviation of length, width, and position of each ray in random mode
Color - sets the color of the animation
Translucency - sets the maximum opacity of the object
Blending mode - sets the color blending algorithm
The object can have two animations: Rotation that you control through the Animation Properties dialog and pulsations that you control through the Timing options dialog.
Rotation - sets the speed of the rotation of the animation
Direction - sets the direction of the rotation
Amplitude - sets the amplitude of the rotation, if the direction parameter is set to Swing
Pulsation - sets the amplitude of a pulsation animation.
Timing options dialog
Use the timing controls to adjust a pulsation animation.
Fade parameter - sets the pulsation type.Intensity - size of the object will pulse
Translucency - opacity of the object will pulse
Speed - turns off the pulsation and sets timing options to control the speed of a rotation animation
Fade in/out - set the duration for growth/lessening phases of animation
Play/Pause - set pauses between growth/lessening phases of animation